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AI Insights · Timothy · January 2022

Top 5 Disney Games on iOS in Europe Q4 2021

Explore the performance of the top 5 Disney games on iOS in Europe during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Disney Games on iOS in Europe Q4 2021

In the fourth quarter of 2021, the top 5 Disney games on the iOS platform in Europe showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.

Marvel Contest of Champions experienced significant fluctuations in weekly revenue, starting at approximately $287K in early October and peaking at around $958K in late November. Weekly downloads saw a notable increase towards the end of the quarter, reaching around 40K in the final week of December, while active users increased from 112K in late September to approximately 153K by the end of December.

MARVEL Future Revolution had a mixed quarter with weekly revenue starting at $84.9K and fluctuating throughout the period, ending at around $52K. Downloads showed a downward trend initially, dropping from 43.7K in late September to 7.7K by late October, but recovered to about 19.7K by the end of December. Active users also saw a decline from approximately 99.6K to 41.1K over the same period.

The Simpsons™: Tapped Out showed a strong performance with weekly revenue peaking at around $241K in mid-November. Downloads increased from 20K in late September to about 24.8K by the end of December. The game maintained a steady number of active users, starting at approximately 304K and ending the quarter at around 297K.

Disney Coloring World experienced a steady increase in weekly revenue, peaking at approximately $15.2K in the final week of December. Downloads also saw a gradual rise, from around 10.9K in late September to approximately 20.4K by the end of the quarter. Active users grew from 19.1K to about 28.7K over the same period.

LEGO® Star Wars™: TCS had relatively stable weekly revenue, ranging from $3.7K to $5.3K throughout the quarter. Downloads showed some fluctuation, starting at around 11K in late September and reaching approximately 12K by the end of December. Active users remained fairly consistent, with a slight increase from 19.4K to about 21.2K over the quarter.

For more detailed insights and analytics on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022